


How I used it: You can add the Outlines effect from the FX button. It’s the bones of your design, rendered beautifully and easily. Apply it together with photorealistic, sketch or artistic effects to draw a focus to your building’s general shape and form.

What it is: Lumion 8 makes it easy to clearly communicate the form of your design with the “hand-drawn” outline effect. Here is another example of soft and fine shadows: So in a scene that was more developed, these options can really make the overall visual more clear and appealing. In the image below, the Soft Shadows are shown as the sun hits the floor, while the Fine Detail Shadows are showing the foot path outside the building with more clarity. You find these options under the Shadow FX of the Photo toolkit. You’ll feel yourself smile as you view your unbuilt design looking uncannily like the real thing. Hundreds of fine detail shadows are enriched and a realistic sense of depth permeates the image. Instantly, the shadows become softer, the penumbras grow. In Lumion 8, you can inject realism into your render by turning on the Soft Shadows and the Fine Detail Shadows as part of the Shadow effect. What it is: Designing realistic shadows, whether from scratch or in a rendering program, may be one of the most difficult things you can do. Here is another example of the daylight simulator: It is one of the FX options, as shown below: How I used it: I tried out turning Sky Light on and off with different Photo Styles. Watch as the foliage and trees become photorealistic, and discover as people, buildings and landscapes suddenly look like they belong where they are. Used in combination with Soft Shadows and Fine Detail Shadows, it strengthens the real-life interplay of these elements.
Lumion 8.0 pro simulator#
Sky Light is an advanced, daylight simulator for softening and dispersing the scene’s environmental lighting. Because it’s an impressive technology developed especially for Lumion 8 to heighten your image’s sense of environment, realism and depth. What it is: Ready to render? If you haven’t added the Sky Light effect, then…well…no. Here is one of the ‘hero’ shots showing the Styles feature: It amazed me how this transformed a somewhat bland image into something that had a kind of organic and architectural feel. Here is an example of the “Color Sketch” style. be amazed at how quick and easy it was to get something that looks great 🙂.Styles is part of the Photo capability of Lumion, so to use it: How I used it: In my case, I used the model I had running in LiveSync. In an instant your design becomes a beautiful render with a carefully balanced effects combination.” Once you dress up your 3D model with Lumion materials and objects, just click the Styles Button and select an interior or exterior style. Gone are the days of meticulously balancing sliders. What it means: “No more hunting around for the right effects. Now it was time to try out some of the new features of Lumion 8! I hid the Topography in Revit, and it immediately and automatically was hidden in Lumion (nice). Then I cleaned up the OSM City Model a bit (inside of Lumion) and positioned my model. This took about 40 seconds on my machine, as the video below shows: Firstly, I used OpenStreetMap to bring in some city context, then opened a model in Revit 2018 and used the LiveSync addin to bring the model into Lumion 8. Let’s go through some of the key new features one-by-one. Release video and first renders in Lumion 8.What Key Features in Lumion 8 can be used to really enhance and present your design? How could we quickly apply these new features to some existing workflows?.As you know, I have written about Lumion before, so let’s focus on a few major headings: Right now I am pleased to be able to have a look at Lumion 8 in detail in this review, and I will be thinking about how Lumion could have optimised or assisted in the animation production. At the time, I was thinking “ surely we could produce something more easily and quickly in Lumion!“.

Lumion 8.0 pro software#
To achieve this, we used about 4 or 5 different software packages. My colleague had to add a lot of content to the animation to make it realistic, and then he also had to do some significant post-processing work to end up with a convincing end result. We had a city model in FBX, but it was difficult to work with. For example, to get the data in we had to manipulate and modify quite a few things. The end result was very good, but I observed quite a few challenges he faced along the way. Recently, I was involved in the development of a construction animation with my colleague here at Virtual Built.
